Hi I'm Daan, a Unity C# game developer 🤙
I'm a creative, passionate, and outgoing Unity developer with industry experience since 2016. Before going freelance, I spent six years at Paladin Studios, working on titles like Cut the Rope 3, My Tamagotchi Forever and Nailed It! Baking Bash. During my time there, I contributed to tech talks, multiple frameworks, and built the studio’s main UI system.
I specialize in setting up and fine-tuning gameflow, building intricate UI, architecting systems, and laying the foundation for great gameplay. I've worked on premium games, where I rapidly prototyped and iterated with design teams, as well as live-ops projects, where I implemented analytics, A/B tests, and monetization strategies. My expertise extends far beyond these areas, and I embrace new challenges without hesitation.
At my core, I'm a team player who thrives on bridging the gap between disciplines. I love building games together and strive to bring out the best in my teammates so we can create something truly great. I lead meetings, mentor developers, and take full ownership of the work I contribute. Always curious and fully committed, I love taking on new challenges and working on projects which make me smile.
If any of this resonates I'd love for you to get in touch using the links below. ✌