I joined this Netflix mobile online party game during active production, jumping in wherever the team needed help. I started out working on a physics-based minigame but soon shifted to UI since there was a ton of it which needed to be build.
That led me deeper into game flow, where I set up sequences by linking timelines in the scene with UI elements. I also worked closely with a network programmer to make sure player data was sent and received correctly, displaying it through the UI.
Along the way, I picked up various other tasks like localization, scoreboards, and adding back button support for Android—basically, whatever was needed to help get the game across the finish line.